Hudson: VC release of Rondo of Blood will not be localized

Richter BelmontSiliconera asked Hudson about the imminent release of Castlevania: Rondo of Blood on the North American Virtual Console, and were told that while yes, the game is coming, it won’t be localized into English. This is consistent with my expectation, and that’s fine. A scant few titles from other regions have gotten any kind of localizing touch at all when brought to VC, and that’s just where needed in the menus. An example? Sin & Punishment.

Source: Siliconera

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Oscar Araujo composing score for Castlevania: Lords of Shadow

Gabriel Belmont, Lords of ShadowJoystiq today learned from Lords of Shadow producer Dave Cox that the music in the game is being composed by one Oscar Araujo. No, not the footy player for the Monarchs… this one’s a composer. While my initial reaction at the game’s unveiling that the music was clearly not being done by Michiru Yamane, I quickly settled down. I mean, it’s not like she invented Castlevania’s music, she’s just most often associated with it. Cox points out that she’s no longer with Konami, anyway.

“Our composer for this game is Oscar Araujo who is a Spanish composer. He is creating a very epic yet sad and melancholy score that perfectly suits the game and emotion that we are aiming for.”

Source: Joystiq. Thanks, Paul.

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ESRB rates Rondo of Blood, which means release may be imminent

Richter BelmontWhile an ESRB rating only means that now the game can be released, the appearance of Symphony of the Night prequel Castlevania: Rondo of Blood’s T rating gives us a great deal of hope that the game will actually materialize sooner rather than later. Japan’s had the game for quite some time now, and Australia rated the game not too long ago as well.

This will make Wii the definitive console for Castlevania fans, with six distinct titles edging out Game Boy Advance’s five. The closest we’ve gotten to a release of this game in the US in the past has been as a poorly-emulated unlockable within Dracula X Chronicles on PSP. This marks the first opportunity most of us will have to play the game full screen on a TV, since the PSP video cable only outputs in a tiny little box on the screen.

Want more? Well, Hudson will be publishing the game (unsurprising, as they’re the ones behind the original platform, and they’re part of Konami now) and the ESRB described the game as follows:

This is a side-scrolling action game in which players battle against monsters and sprite-like minions through eight different stages. Players use a chained whip to fight their way through the 2D-style environments (graveyards, halls, rooms, etc.), which are filled with an assortment of fantasy creatures (skeletons, demons, flying eyeballs, etc.). Weapons such as boomerangs, axes, and holy water can also be used to defeat enemies that react to damage by roaring or screaming, flashing red, blinking off the screen, or briefly spewing a blood-like fluid. Enemy creatures frequently shoot small projectiles (fireballs, bones, etc.) at players; and boss battles involve more protracted one-on-one combat. If players are defeated, their character (Richter or Maria) may also flash red, cry out, dissolve into reddish blood-like bursts; and though the effect is somewhat unrealistic, an early-90s rendering, it still has some impact and factors into the Teen rating. [The Fantasy Violence descriptor signifies that the game is lower on the Teen rating spectrum]

Source: ESRB via Siliconera

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Simon’s Quest localization gets the once-over, poor job confirmed

Deborah cliff text clue in Simon's QuestWe all know how bad the localization is in Simon’s Quest, but such a thing is generally more joked about than examined. The NPCs in the game are in many cases useless when it comes to providing guidance. In fact, I’d go so far as to say the only reason anyone ever beat the game back when it was new was because issue #2 of Nintendo Power magazine offered a guide through the game, complete with maps.

One of the more puzzling clues you get in the game from an NPC is the advice to “hit Deborah cliff with your head to make a hole.” While it is understood that some of the villagers in the game deliberately lie to you, it was worth looking into. When Active Gaming Media looked at the original Japanese text, this was very close to the original, which is pretty funny.

They found another clue in the game, in a book hidden inside one of the mansions, which tells you “wait for a soul with a red crystal on Deborah cliff.” The Japanese text originally said, more specifically, “Show/present the red crystal in front of Deborah’s cliff and wait for the wind.” Now I’m not an expert in Japanese, but I believe the words for “soul” and “wind” are the same in Japanese. I call that careless localization. What do you think?

Source: Active Gaming Media via Twitter

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Konami Classics Vol 1 remains surprisingly dark

konami classics 1So, my copy of Konami Classics Vol 1 arrived today via Goozex, and since I don’t own an Xbox 360, I have no way to try it out. I was curious as to whether access to Xbox Live was required to use the compilation… for example, do you use the disc to unlock access to the games online, and then you need to have it in the drive to play or something? Is there supposed to be an unlock code in the box? Is this disc now a coaster since I bought it used?

Making things even more frustrating is the fact that there are no reviews online for this compilation yet, even though it’s been out for quite some time. A review would likely mention how nice it is to not have to go to Xbox Live or whatever… anything to let me know how this disc works. Of course, this is a retail disc, which means every one is identical. The only way it could be a single-use affair is if there were an access key in the box or something. I don’t see anything like that in here.

The current plan is to ask one of my 360-owning friends to try the game out for me, which I can do in a couple of days. In the meantime I’ll hope someone comes along with a comment to fill me in on how this thing will work.

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