August 20th, 2010 • Stephen Munn
1up interviewed Dave Cox at Gamescom and came out with some key information for those of us who are buying. He confirmed that there will, indeed, be two DLC packs as we had previously heard. They will feature new areas and enemies, and will not add an ending to the game, which seems to imply that [...]
June 1st, 2010 • Stephen Munn
Castlevania: Lords of Shadow; Rip out their souls to defeat them
Here’s a breakdown as I understand it. For years, Konami (and in particular, Koji igarasi) has been talking about how it is Konami’s goal to build wider appeal into the Castlevania brand. In short, they want to sell more copies of the games and make [...]
April 15th, 2010 • Stephen Munn
Castlevania: Lords of Shadow; Confounded by the Chromatic Observatory
This may be the most exciting piece of information out of Cox’s Twitter feed yet: confirmation on when the game is set. We knew that the game was going to be outside of the “official” timeline of Castlevania games, so they could have put it anywhere they [...]
April 11th, 2010 • Stephen Munn
Castlevania: Lords of Shadow; The top of the Clockwork Tower
An interview with Lords of Shadow producer Dave Cox has some interesting pieces of information about the game. Some interesting points include that the game originated as a remake of the first Castlevania, just like Super Castlevania IV and Castlevania Chronicles, but it evolved into something [...]