July 13th, 2010 • Stephen Munn
With all the love I have built up over the years for Dracula’s Curse, I never really took a step back to look at the raw design. Having played through it perhaps a dozen times, I barely see the game while it’s passing me by. It turns out the design is really not very good. The [...]
March 19th, 2010 • Stephen Munn
Virtual Console title screen of Rondo of Blood from Nintendo.com
The release this week of Rondo of Blood on Virtual Console in North America has got me thinking about Castlevania game naming conventions. While they’re pretty haphazard, I’m pretty anal about consistency on things and I would rather things be pretty directly translated. There are some [...]
March 19th, 2010 • Stephen Munn
Rondo of Blood screenshot taken from Hardcoregaming101.net, shown 2x size
One of the things that’s so exciting about Rondo of Blood‘s arrival on Virtual Console is also one of the things Nintendo has taken some criticism for over the years: an almost universal unwillingness to allow developers to “fix” the games before their release. Localization problems [...]
March 17th, 2010 • Stephen Munn
I was careful to avoid watching videos of Adventure Rebirth before I beat it, but I don’t feel quite as much concern over Rondo of Blood. That’s probably because it’s an older game, and I’ve already played through the PSP remake, which is, at its core, the same game.
This YouTube video shows a complete Stage 1 [...]
March 17th, 2010 • Stephen Munn
When I complained that the North American VC release of Rondo of Blood wasn’t localized from the Japanese version, it turns out I was lying. Someone noticed that the German dialog that the game begins with is different in the North American edition, not only featuring a different voice actor, but somewhat revised dialog as well. [...]